Falcon BMS 4.37 Update 4

  • Moin!

    Es ist soweit:

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    Morgen gibt es eine U4 Welcome Ceremony auf FE. Kommt alle gerne rum. Einige Entwickler werden gerne mit Tat und Rat Fragen beantworten. Release sollte heute Abend kommen.

    EDIT: U4 out now

    Falcon BMS 4.37 Update 4 Is Out - Falcon BMS
    BenchmarkSims is proud to offer the latest release of Falcon BMS 4.37 Update 4
    www.falcon-bms.com


    Cheers

    banner.jpgcGUUsZf.jpg

    Einmal editiert, zuletzt von Micro (1. Juni 2024 um 22:27)

    • Offizieller Beitrag

    Balkan-Theater für 4.37.4 zum Download bereit:

    Changelog

    - Fixed Textids.id files missing some data

    - Fixed position of S. Francesco Airport

    - Removed duplicate parents and textures used in KTO. Balkans now pulls parents and textures from KTO if they are the same

    - Updated C-5 model and data file so the landing gear and flaps show when down

    - Updated TacRefDB.xml

    - Removed Ckptart folder (uses Korea KTO folder)

    - Re-aligned F-16C Block 50 PXII parents with Korea KTO database

    - Updated Balkans UI for Link 16 information in DTC

    - Fixed US F-16 skins in campaign files to match the correct squadron

    - Changed name of the Greek F-16s to say F-16C-50 PXII HAF, F-16C-52+ PXIII and F-16C-52+ PXIV to alleviate confusion between the variants

    - Updated Aircraft .dat files. Adds Link 16 and UFC Power GPS options

    - Fixed AS-4 and AS-6 missiles

    - Jaguar A & Jaguar GR3 drag chute activation

    - Fix F-14 (all variantes), F-18E, Su-38 and Su-27 gun location

    - Fixed GSC bombs

    - MIG-19, J-6, J-6B PBR models and relevant FM data changes

    - Q-5II and Q-5N relevant FM data updates

    - fix F-4E/F/G, F-5, F-CK-1, Mirage F1, Mirage III gun location

    - Updated F-15 weights in the flight models to match KTO

    - Move all M2000 to typeAC=19 (specific HUD initialized by chihirobelmo)

    - Fixed C-160D flag "Has Chaff Flares" that was set, but number Chaffs and Flares in DAT was set zero

    - Fix F-16I w/o CFT upgraded MMC avionics.

    - Updated Main Background UI with Balkans version number (v4.0.7)

    - Updated parents 167, 169, 170, 997, and 999. Changed texture number from 8047.dds to 8124.dds

    - Fixed some data errors at Cervia, Tuzla, and S. Francesco Airports

    - Fixed positioning of S.Francesco Airport

    - Moved parents 3844 to 4104 and 3845 to 4105 for F-15 cockpit pilot

    - Updated Falcon4_CT file for moving the parents

    - Fix C-17 MIL thrust curves and Landing Gear Drag

    - Updated Balkans banner version on main UI

    - Balkans Navaids List Updated

    - Updated MiG-29 skins and set them in campaign

    - Updated Pilot kneeboards

    - Removed textures that are no longer used in the Balkans

    - Updated some textures used

    - Changed US helicopters to only have US markings. Updated the following models: AH-1, AH-64A, AH-64D, CH-47, CH-53, UH-60

    - Changed UH-1J to UH-1H in the first 3 campaigns

    - Updated the VCD file and removed UH-1H ROCN. Changed to UH-1H

    - Updated KC-135R to only have 1 skin verses 3

    - Removed Asian UH-1 units from the selection list

    - Updated UH-1H texture

    - Updated team relations on the TE_New file

    - Updated flight models with current update 4.374.13

    - Updated Flight model data with txtpb format. Still need to update the AMX, F-104S, G4, J-20, Jaguar, and S-3 FM files

    - Updated the Main.idx art files with updated version

    - Fixed timezone and latitude/longitude coordinates.

    - Fix cdrag tables so mutliplier can be applied. The current Readin hardcodes a 1.5 factor for cdrag however the table multipliers vary per AC. It is trying to achieve a factor of 1 but this is not correct for several AC. 1.5 = 1 / 0.66666 (Which is the majority of AC) The data and converter have been fixed so that in memory behavior is identical to the loading of the .dat files.

    - Link16 add right click ATO callbacks to add STN from flight

    - Fix CD multiplayer to remove definitively Hack in the code

    - Fix Birgi Airbase aircraft landing gear collapse

    - Changed TE_New default time to 0600Z / 0700 L so it will be day light creating a TE

    - Updated Balkans version banner in Art data

    - The current Readin hardcodes a 1.5 factor for cdrag however the table multipliers vary per AC. It is trying to achieve a factor of 1 but this is not correct for several AC. 1.5 = 1 / 0.66666 (Which is the majority of AC)

    - Fix CD multiplayer to remove definitively Hack in the code

    - Update OFM tables

    This aligns the .txtpb files with the update CL, CD and CY tables for OFM and so the values in the .txtpb for these tables are now identical to the .dat with a multiplier of 1. A prior patch fixed the .dat tables and this patch makes the .txtpb match

    - Removed unused flight model file

    - Updated F-15 flight model for PBR integration

    - Updated .txtpb with LIMITER_PERCENT

    - temp fix for C-5 not showing gear when down

    - Fix the flaperon issue

    - Updated banner on main UI

    - Added new Link16 briefing section

    - Changes in RWR data & Fix ACD Data

    --- Fixed F-16 Units using ALR-56C to ALR-56M

    --- Change the Scan Top and Scan Bottom angles of the ALR-56M to 60.0 and -60.0,

    ---Change the “Detection Range” of the ALR-56C to 1.2

    - Fix the unmatched #ENDIF -- There was a bug for years showing the unmatched ENDIF in the console. This issue was not clear where it was but with debug isolated to Theats.b and then macthed all IF-ELSE-END etc.

    - Fix Suwon heading to match db values

    - Fix Config Loadout Breakpoints

    - Changes to Link16 DTC format and button placement

    - Loftable bombs

    - Adds the following F-16 models from Manos: BAF, RDAF, RNlAF, RNoAF, 30 AGRS, 32 AGRS, C-30 I, C-40 I, C-52+ EAF, I Sufa (needs to be updated with and without CFTs.)

    - Made some UI changes to the Main screen buttons and window headers

    - Add CATM missiles to additional F-16 and F-15. For F-16: HAF, RSAF, Sufa, Barak For F-15: F-15C, F-15C AGRS, and F-15D

    - Add avionicsLink16MMC / avionics_is_link16_mmc to simdata

    - Charts Tuzla + S.Francesco

    - Made some UI changes to the Main screen buttons and window headers

    - Add CATM missiles to additional F-16 and F-15. For F-16: HAF, RSAF, Sufa, Barak For F-15: F-15C, F-15C AGRS, and F-15D

    - Add avionicsLink16MMC / avionics_is_link16_mmc to simdata

    - Updated EPAF F-16s, and IAF F-16s with Tape 5.2 Link 16 data

    - Updated F-16C-52+ with Link 16 (older tape)

    - Updated F-16AM RJAF with HMCS

    - E-3 and KC-135 flaps schedule update

    - Change L-16 support for IAF theater based planes

    - Enabled avionicsLink16MMC for MLU F-16s

    - Enabled HMCS for Jordanian F-16 cockpit

    - toggle doghouse text inserted in LckTxtRc file

    - Remove damages for training weapons

    - Link16 Deploy Network Definition Files

    - Fixed F-16A-15 IAF Aux Comm Reply Switch, M-4 Code switch and Audio switch not moving when clicked

    - Updated font on main UI buttons and header text in each module

    - Fixed long time issue in the Balkans when creating a mission in a tactical engagement, placing a squadron would not generate a flight directly from the base the squadron was place. Treated the "squadron" as if it was a NEW squadron and assigned a single digit number to it.

    - Re-numbered all objectives

    - Updated stations+ils.dat file

    - Updated all campaign files with new numbers

    - Ran through the global checks for the Objectives and Units for all .TAC and .CAM files

    - Implemented network participation group link 16 files for Balkans courtesy of Tiag

    - Made all Balkans Airbases have a Deag Distance of 0

    - Fixed Powderkey and Joint Guard campaigns not going into a FRY surrender 1 second into the beginning of the campaign

    - Fixed AM-Nl, No, Dk, Belgian, AGRS, 30 IAF, 40 IAF, 52 EAF, and Sufa landing gear issues

    - Fixed CATM-9M being invisible on wing of aircraft (Rack parent and model parent was backwards)

    - Re-arranged MiG-21MF, MiG-29A, MiG-29S, and Zagreb City textures since 8048 thru 8052 are now used by the Sufa cockpit

    - Fixed CATM-9M Blue texture

    - Changed 730th FS F-16 from RNlAF to RDAF F-16

    - Fixed parent data in campaign and TE files

    - Fixed missing texture on airbase 01/19-15/33

    - Fixed San. Francesco airport position

    - Fixed Drag Coefficient table for F-16AM-B, RDAF, RNlAF, RNoAF, C-30 AGRS, C-32 AGRS, C-40 IAF, C-52+ EAF, I-Sufa, I-Sufa+CFT

    - Fixed Pilot eye position for wings shadows; F-15C and All F-16s

    - Implemented Manos F-16I with CFT and without

    - Updated UH-1 models. Alpha issue on the rotor

    - Removed texture 761 and 762 causing a conflict in the skins...Rafale textures are pulled from KTO now

    - Updated AN-2 with Luke777 AN-2.

    - Fixed incorrect taxiway sign at Aviano airbase

    - Fixed canopy close time for all twin seater F-16 to match canopyclose.ogg

    - Fixed R J-7G TANK and Tank A4PTM not having fuel flag set in data file

    - Updated Main UI banner with Balkans Theater of Operations v1.07.4

    - Deactivated Block 40 CM and DM F-16 IFF interrogator as per real life

    - Updated .tdf file to 4.37.

  • Unfassbar was die da mal wieder auf die Beine gestellt haben, mal von den ganzen optischen Goodies mal abgesehen.

    Link 16 ist schon ein echter Gamechanger, ist schon irre welche Infos man jetzt im alle im HSD angezeigt bekommt ^^

    Jedenfalls werden wir mal wieder intensiv die Schulbank drücken müssen.... :)

    Yippieayee.................

    Viper
    C/O 47th VFS " Dragonfighters"

    dragonfighters_sig_viper_s.jpg

    Intel® Core i7-6700K | ASUS Z170 PRO GAMING Mainboard | 32 GB DDR4-2133 |AMD Radeon RX6800XT Red Dragon 16GB DDR6 | Win 10 Pro |
    Displays: 1x Samsung 40" / 3 x 10" TFT / 1x 4,3" TFT / 1x 7" TFT | HOTAS Cougar FSSB-R1 | Simped Vario Pedals | 7 x Arcaze USB | 2 Arcaze LED Driver | AIC | Arduino Uno

    • Offizieller Beitrag

    Ja, der absolute Wahnsinn (und das ohne auch nur einen Cent dafür zu bekommen)!!

    Stark ist auch, dass trotz der vielen neuen Entwickler (zumindest habe ich das so gehört), die Qualität nicht so stark leidet, wie man das vielleicht auch aus dem Arbeitsalltag kennt. Ist ja klar, dass man sich in eine so riesige Codebase erstmal lange einarbeiten muss.


    Ich fand es auch toll, dass sie in letzter Zeit ihre Informationspolitik ein wenig gelockert haben.

    Sie haben auch schon skizziert, wie es in Richtung 4.38 nun weiter geht.

    Hut ab! Jedes Mal!

  • und das was jetzt in Link16 drin ist sind nur rund 30 % dessen was da zu dem Tema noch kommt....

    Yippieayee.................

    Viper
    C/O 47th VFS " Dragonfighters"

    dragonfighters_sig_viper_s.jpg

    Intel® Core i7-6700K | ASUS Z170 PRO GAMING Mainboard | 32 GB DDR4-2133 |AMD Radeon RX6800XT Red Dragon 16GB DDR6 | Win 10 Pro |
    Displays: 1x Samsung 40" / 3 x 10" TFT / 1x 4,3" TFT / 1x 7" TFT | HOTAS Cougar FSSB-R1 | Simped Vario Pedals | 7 x Arcaze USB | 2 Arcaze LED Driver | AIC | Arduino Uno

  • Ich hab gestern mal noch einen kurzen Test mit U4 gemacht.

    Link 16 ist schon was Feines. Ich werde in den nächsten Tagen versuchen eine Ausbildungsunterlage mit den wichtigsten Punkten zusammenzustellen,

    damit wir nächsten Dienstag eine erste Einweisung machen können.

    Tomahawk

    If flying were the language of men, soaring would be it's poetry

  • Link 16 Tutorial Link

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    thx by Aviation Plus

    The price of freedom is eternal vigilance!
    (Zitat: Thomas Jefferson)
    signatur_badcrow.png

  • Falcon BMS 4.37 U4.1

    Hotfix U4.1 veröffentlicht.

    Falcon BMS 4.37 U4.1 - Hotfix
    Dear community, We are releasing a small hotfix to U4 that addresses the following issues: [CODE] Fixed a texture related CTD while unloading tex sets (#452...
    forum.falcon-bms.com

    Ich Denke wir sollten wie immer vorgehen und erst Testen bevor alle das Update machen.

    Server wird dann Zeitnah angepasst.

    New Build:Falcon BMS 4.37.4.1 Build 2840

    Stand by....

    Gruß

    Hunter 8)

  • Dann los, Teste ;) Das Ergebnis is am Ende eh das selbe :D

    We’re the wingmen and you know we never miss

    We just shot our flight lead down and now he’s fucking pissed :rolleyes:

    We’re the wingmen and we hate to be alone

    Without someone to follow we would never make it home :saint:

    signatur_cupra.png

  • Balkan U4.1 Update!

    Auch das Balkantheater wurde auf Neuesten Stand gebracht.

    Bitte heute noch Nicht Installieren!

    Da unser C/O die Te für heute Abend sicher schon fertig hat.

    Nach dem Einsatz heute Abend kann das Update dann gemacht werden.

    Gruß

    Hunter 8)

  • Na ,ob die Kombi so funktioniert …..

    Yippieayee.................

    Viper
    C/O 47th VFS " Dragonfighters"

    dragonfighters_sig_viper_s.jpg

    Intel® Core i7-6700K | ASUS Z170 PRO GAMING Mainboard | 32 GB DDR4-2133 |AMD Radeon RX6800XT Red Dragon 16GB DDR6 | Win 10 Pro |
    Displays: 1x Samsung 40" / 3 x 10" TFT / 1x 4,3" TFT / 1x 7" TFT | HOTAS Cougar FSSB-R1 | Simped Vario Pedals | 7 x Arcaze USB | 2 Arcaze LED Driver | AIC | Arduino Uno